v3.6.0 New: agents that see moving obstacles coming

LCM 3D Navigation AI True 3D navigation for Unreal Engine 5

Drones, birds, fish and starfighters that fly through the whole volume of your level — over, under and between everything — in open worlds without edges. A sparse voxel octree of the empty air, 85 Behaviour Tree, StateTree and Mass nodes, and crowds of 10,000+ agents, from the developer who built it.

BT, StateTree & Mass nodes
85
True-3D EQS items
17
Mass Entity agents
10,000+
Smallest voxel
0.5cm
Free demo levels
57
Engine versions
7
New in 3.6 · October 2026

Agents that see moving obstacles coming

A free update for every licence. Read the full release notes →

predicted gap gate cycle · learned fly to · avoid moving obstacles
New in 3.6

Fly To predicts every mover and times its pass

It learns a gate's or a piston's cycle, turns a spinning blade with it, waits for a gap or takes a detour, and dodges what it cannot outrun. The new Obstacle Gauntlet demo throws 42 movers at twelve drones — or a crowd of 200 — down a 370 m hall. Moving obstacle avoidance →

The streamed octree and agent routes over the city, with chunk boundaries visible
New in 3.6

GPU voxelization that checks itself

Each machine's GPU proves its voxels before it builds navigation, and the GPU build repairs its own output on D3D12, D3D11 and Vulkan.

Improved in 3.6

Fish that swim like fish

They hold their depth, swim upright, school side by side and in layers, and beat their tails with their speed.

See it running

Captured in the engine

Technical trailerThe octree, the solvers and the debug views

Thousands of flying agents planning in 3D, the live octree and the streamed chunks behind every route.

57 free demo levels

Seventeen worlds. One navigation system.

Every world in Behaviour Tree and StateTree editions, most in a Mass Entity crowd edition too — a free download from inside the editor. All seventeen worlds →

A courier drone descends and lands on the deck of a moving, rolling ship in the Harbour demo

Harbour

A courier drone lands on a moving, rolling ship and a moving lorry, flying each approach relative to the deck.

  • Land on moving decks
  • Take Off
Seagulls sweep in and one lands to perch on a sea stack ledge

Sea Cliffs

6-DOF seagulls that cannot hover glide in to perch on free ledges, ride an updraft and scatter.

  • Perch
  • Flee
Close-up of the Hunter Drone with its glowing sensor eye in the LCM 3D Navigation AI demo

Hunter Drone

A gunner drone hunts a runner through the streets and fires only on a clean shot.

  • Engage Target
  • BT · ST · Mass
Tropical fish swim over a coral reef using volumetric navigation in Unreal Engine 5

Coral Reef

An ROV surveys the reef while the school hides in the coral out of its sight.

  • Scan Area
  • Schooling
A pursuit past bright asteroids in a streamed space level

Space Dogfight

Fighters chase raiders through a streamed asteroid belt, re-planning as the target breaks.

  • Fly To chase
  • 6-DOF
5.0 3 ratings on Fab
Best 3D Navigation Plugin on the Marketplace
VecFourDigital · five-star review on Fab · Read the reviews ↗
The Developer

Need something custom built?

L. Charitha Madhushanka
L. Charitha MadhushankaSenior Game Developer · Unreal & Unity

UEDEV is the Unreal engineering label of L. Charitha Madhushanka — a senior gameplay engineer shipping commercial games, VR/AR, high-performance C++ plugins and engine tools. For studio work, contract jobs, or a bespoke plugin or system, head to the full developer portfolio.

  • 0122 projects launched across Unreal & Unity — 4 Steam titles, 10 VR and 6 AR builds.
  • 02MSc in Computer Games (Distinction, University of Essex) — Game AI, physics & VFX.
  • 03Senior Gameplay Engineer — currently at Ripstone Games on an unannounced PlayStation title.
  • 04Marketplace publisher since 2021 — the systems behind these packs come from real shipped games.

Give your AI the
whole sky.

LCM 3D Navigation AI — true 3D navigation and pathfinding for Unreal Engine 5, built and supported by a working game developer.