True 3D pathfinding & volumetric navigation for Unreal Engine 5 — plus high-performance C++ plugins

Explore the plugin

Capabilities

What UEDEV builds for Unreal teams — from navigation and AI down through the effects layer.

01

Volumetric 3D Navigation

LCM 3D Navigation AI — sparse voxel octree pathfinding with GPU voxelization, Mass crowds and true-3D tactical queries for flying and swimming agents.

02

Game AI

Behaviour trees, detour steering and decision systems that stay smooth as agent counts climb.

03

Gameplay Systems

Combat, physics and runtime ECS architectures written in C++ for shipping-grade performance.

04

Real-time VFX

Production-grade Niagara effects — explosions, beams, shields and environments — profiled to hold frame budget.

05

Engine Tooling

Editor plugins and pipeline tools that take the repetitive work out of your team's day.

Best sellers

Top rated

01
Weapons · Niagara

Niagara Energy Beam Pack V2

View on Fab
Niagara Energy Beam Pack V2 — Unreal Engine weapon VFX by UEDEV
$15.99 ★ 5.0 (6)
02
Combat · Niagara

Ultimate Explosion VFX

View on Fab
Ultimate Explosion VFX — Unreal Engine combat effects by UEDEV
$14.99 ★ 5.0 (4)
03
Combat · Screen FX

Ultimate Scan & Screen Effects

View on Fab
Ultimate Scan and Screen Effects — Unreal Engine VFX by UEDEV
$12.99 ★ 4.8 (4)
The VFX library

Real-time VFX

Production-grade Niagara built the same way as the plugins — profiled, documented and shipped in real games. Explosions, energy beams, muzzle flashes, shields, portals and full environmental systems.

20Products
150+Effects
43Reviews
4.5★Average rating
Browse the full library
The Full Library

Every asset pack

20 products · 150+ assets — from C++ plugins to advanced Niagara VFX. Filter by category and open any pack on Fab.

Documentation & Support

Everything you need to integrate

Guides, video tutorials and direct support to get any pack running in your project fast.

The Developer

Need something custom built?

L. Charitha MadhushankaSenior Game Developer · Unreal & Unity

UEDEV is the Unreal engineering label of L. Charitha Madhushanka — a senior gameplay engineer shipping commercial games, VR/AR, high-performance C++ plugins and engine tools. For studio work, contract jobs, or a bespoke plugin or system, head to the full developer portfolio.

  • 0122 projects launched across Unreal & Unity — 4 Steam titles, 10 VR and 6 AR builds.
  • 02MSc in Computer Games (Distinction, University of Essex) — Game AI, physics & VFX.
  • 03Senior Gameplay Engineer — currently at Ripstone Games on an unannounced PlayStation title.
  • 04Marketplace publisher since 2021 — the systems behind these packs come from real shipped games.

Power up your game with
UEDEV systems.

High-performance plugins, gameplay systems and advanced VFX, ready to drop into Unreal Engine today.

Browse the Store on Fab ↗ Meet the Developer →